TouchArcade went hands-on with Avenged Sevenfold’s “Hail To The King: Deathbat” stating, “there’s definitely more to this hack n’ slasher than just a big name” while pointing out “the perpetual challenge that seems to exist throughout the game.”
An old-school hack n’ slash title, Deathbat doesn’t seem to offer any kind of loot depth found in the likes of, perhaps, a Diablo. Rather, the really fascinating thing about Deathbat is the perpetual challenge that seems to exist throughout the game. You start out with five lives, and you’re expected to complete the whole game on those lives. Sure, you can purchase more (at a pretty steep in-game currency cost), but that prevents you from picking up potions and permanent stat upgrades, which may be more beneficial in the long haul towards saving lives. Deathbat allows you to replay missions for collectables and currency, so it’s certainly possible to grind some currency if you’re concerned about lives.
That is, assuming you can master the battle system. Deathbat’s combat is pretty simple, but not easy enough that you can simply hold down the attack button and win. Minions know how to faint and will get through your offense if you don’t know how to strategically dodge and pivot around them. Meanwhile, bosses require even more agility, as they will simply mow you down if you try and go toe to toe. There’s difficulty here that’s rarely seen in similar games and it’s amplified by the limited life system.
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